Ability 1
Stake
- Cooldown 40s
- Cast Delay 0.2s
Throw a stake that tethers enemies to the location where the stake lands. Enemy movement is restricted to the length of the tether.
- Tether Duration
- 1.75s
- Modified by ability duration bonuses
- Damage
- 40
- Spirit Power scaling ×0.5
- Capture Radius
- 9m
- Modified by ability range bonuses
- Tether Length
- 9m
- Move Speed
- -40%
- 1 AP+45 Damage
- 2 AP-22s Cooldown
- 5 AP
+0.75s Tether Duration and +2m Capture Radius

