Ability 1
Charged Shot
- Cooldown 17s
- Charges 1
- Channel Duration No fixed limit
- Cast Delay 0.5s
Charge up a powerful shot that pierces through enemies. Hold Ability 1 or to hold the shot.
- Damage
- 80
- Spirit Power scaling ×1
- 1 AP+1 Charges
- 2 AP
+54.0 Damage
- 5 AP
Improved damage scaling and -3s Charge Delay

