Ability 1
Barrage
- Cooldown 32s
- Channel Duration 2s
- Cast Delay 0.3s
Channel to start launching projectiles that deal spirit damage and apply slow around their impact point. Projectiles that hit a hero grant Pocket increased damage that stacks. Casting while airborne will cause Pocket to float. Casting AirDash or Flying Cloak will not cancel Barrage.
- Amp Per Stack
- 6%
- Damage Per Projectile
- 32
- Spirit Power scaling ×0.465
- Move Speed
- -24%
- Projectile Amount
- 4
- Slow Duration
- 1.5s
- Modified by ability duration bonuses
- Amp Duration
- 15s
- Modified by ability duration bonuses
- 1 AP+16 Damage Per Projectile
- 2 AP-16s Cooldown
- 5 AP
+4% Amp Per Stack and 3m Radius

