Ability 1
Pulse Grenade
- Cooldown 32s
- Duration 3.2s
- Cast Delay 0.2s
Throw a grenade that begins pulsing when it lands. Each pulse expands the radius and applies spirit damage, time slow, and stacking increased damage for Paradox against the victim.
- Pulse Damage
- 35
- Spirit Power scaling ×0.3
- Damage Amp per stack
- 4%
- Radius Per Pulse
- +1m
- Modified by ability radius bonuses
- Pulse Interval
- 0.8s
- Amp Duration
- 8.0s
- Modified by ability duration bonuses
- Time Slow
- 20%
- Slow Duration
- 0.2s
- Modified by ability duration bonuses
- 1 AP-12s Cooldown
- 2 AP
+20.0 Pulse Damage and increased Spirit scaling
- 5 AP
+4.0% Damage Amp and +1.6s Duration

