Ivy build guide
by HighdockerVersion 186Updated Oct 18, 2026Guide #235098
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This build is Heavily Annotated. All Items have Notes. Over 100 Paragraphs of annotations, notes, etc. [EMERGENCY HOTFIX] Yoshi does not allow you to publish builds with certain amounts of text up to a unknown limit. Several descriptions have been removed until this limit is changed. 10/18/2026 - Changed item build order, in favor of healing booster, and moved enduring speed to optional. Items I build already give lots of movespeed, and you get movespeed from statues permanently as well. Toxic is good too
1Laning
Author's category · 5 items · T2 Camps Spawn at 5:00. Aim to get Tesla by 6:00. Capacitor is huge powerspike. Dont be afraid to buy HP
Extended Magazine
Good because it helps alleviate Ivy's poor magazine size problem. Gives more long term damage output for wave at the start, which means its a good alternative/supplement to Monster Rounds.
Titanic Magazine
Built from Extended Magazine
Greatly increases your magazine, allowing effortless waveclear, and lets you trade (Not often) sometimes with the enemy in lane with your raw gun. This will make your Tesla Bullets buy WAY better.
Tesla Bullets
Gun Ivy's BEST early/mid game item. Procs easily with ivy's high ROF, grants amazing jungle/camp clear, and allows easy proccage of debuffs. It is INSANE.
2Sustain/Greensoptional
Author's category · 4 items · Don't Be afraid of buying Extra Health!
Extra Health
INSANE item to buy if you want to postpone your 4.8k HP investment spike, to buy more items for farming and powerspikes, without being super squishy and burstable.
Healing Rite
This item has INSANE value, even outside of lane. You will NEVER regret or feel bad buying this item, as it keeps you topped up for HP after camps, and gives sprint speed!
Sprint Boots
3Lane Extraoptional
Author's category · 1 items
Headshot Booster
Best § 800 item in lane for winning lane and applying pressure. If buying, I reccomend going Extnd. Mag -> Headshot Booster -> Tesla for you 4.8k Gun Spike build order.
4Mid game
Game stage · 5 items · Swift Striker Lines up with T3 tether powerspike, BRS is amazing for camps. Consider Spirit Resilience!
Swift Striker
Built from Rapid Rounds
Best § 1600 item for raw unconditional firerate, while giving bonus sprint speed that very useful in the early game. Helps immensely with giving the exact fire rate you need for capacitor w T3 Tether.
Active Reload
Given that your character has a short reload time (Ivy does), this item is great, as you will be allowed to easily proc it to gain very high value stats, such as lots of firerate, movespeed, lifesteal
5Mid Survivaloptional
Author's category · 4 items · Spirit resil OP. Everything else is situational.
Spirit Resilience
Required every game for the current spirit meta, and works well with creating more EHP (Effective HP) with siphon bullets.
Dispel Magic
Insane counter to Infernus/Mirage on-hit buildups, and generally great for any enemy that is causing a debuff that is causing you to lose or die constantly. (Also good if spirit burned nonstop late.)
Metal Skin
6Mid Extraoptional
Author's category · 2 items
Burst Fire
Built from Rapid Rounds
Great item for mid-game firerate saturation. You want to hit a target of around +100-120% firerate by the time you are full build. Slide distance and movespeed this item gives is very good.
Slowing Bullets
Though it doesnt give raw stats, the latest slow change where regular slows also effect air dashing can certainly make this item more desirable. Reccomended if up a walker flex slot.
7Late game
Game stage · 2 items · BUY optionals & §6.4k debuff. Get antiheal!
Siphon Bullets
When bought at around 20-25k souls, this item will actually feel effective due to characters starting to be at the 2500-3000HP range. Optimally, you want enemies to be at 3k+HP for this item to SHINE.
Headhunter
Built from Headshot Booster
Can be bought earlier to make use of raw trade damage it provides. Real value comes from large % heal that is impactful late game when you are 4000-5000HP.
8HP 6.4ksoptional
Author's category · 3 items · Late Survival / Sustain options
Healing Tempo
Built from Healing Booster
Often has more value if you buy this when behind to support other m1s, though you can still retain a fair amount of value from this item due to its abundance of passive stats.
Colossus
Built from Extra Health
Combined with Siphon bullets, and utilizing Ivy's above average health scaling, it gives great health value, and the dash slow on this item is INSANE. Great also if you have x < 15% of both resists.
9Debuffsoptional
Author's category · 3 items · Huge debuffs. Read the Items
Inhibitor
VERY good debuff that counts as antiheal and a massive damage reduction. Easy to buildup with your current firerate, and when bought, gives ~350 HP and +10% wpn damage in raw stats (Very Good)
Silencer
While inhibitor is great, this item INSTANTLY applies the damage debuff without needing a buildup. Great for spirit meta. Built-In Silence is also great for countering. Do note this gives no HP.
Crippling Headshot
10Late Extraoptional
Author's category · 2 items
Toxic Bullets
You will have enough firerate to reproc it even when its debuff removed (At around T3 tether max). This makes it a good antiheal option for mid-late game, and really shines late with high HP pools.
Weighted Shots
Built from Slowing Bullets
Very good upgrade that mainly serves to give you debuff resist that you may otherwise be lacking in the midgame. Damage is great too. Good because other sources of debuff resist are very expensive.
11Late Survivaloptional
Author's category · 4 items · These Health items are good, But very situational. Only buy late.
Spellbreaker
Gives all the late game stats you are lacking, and want more of. Provides a layer of protection against spirit nukers, and gives slightly more resistance to what you already have, with debuff resist.
Indomitable
This item is great against pick characters (Mo Krill, Holliday, Paradox, Bepop, etc.) But not reccomended until §40k+ souls. It doesnt get triggered by knockups/airbornes (except mirage FUCK YOU mirag
12Spiritoptional
Author's category · 3 items · Not bought often. Read descriptions.
Mystic Slow
With regular slows effecting air dashes as well now, this item can give you a little bit of the best of both worlds, making both movespeed and crazy airdashing harder, get only if you have many slots.
Compress Cooldown
When imbued on ult, and you are carrying people off cooldown, you can be perma rotating around mid-game skirmishes getting major map control and granting you a lead. Good if you have/know u have slots
13BRS Swapsoptional
Author's category · 2 items
Hunter's Aura
A very good replacement for Bullet Resist Shredder, when you are heavily slot locked, but have money to spend. Usually only do this at § 35k+ souls when you are missing slots from walkers.
Weakening Headshot
Here for the sake of being an easily accessible component for when you want to buy crippling headshot, and have a slot to spare for it. ONLY BUY IF BUILDING FOR CRIPPLING.
14TESTING | CAN BE GOOD | FULL IVY GUIDE BELOW - SCROLL DOWNoptional
Author's category · 5 items · These items still can be great. Read their individual descripitions to see if they fit. Message @Highdocker on discord in dms if you have questions. Scroll down below to see a full guide on Ivy.
Debuff Reducer
Only buy if you need to stack significant DBR while being affordable. With Weighted shots and this, you have 40% DBR. Great against characters with ults like Holliday, Mo & Krill, given you have HP.
Bullet Resilience
BEFORE BUYING, Consider this: If the enemy is doing Weapon Damage by mainly bullets, get metalskin instead. Otherwise, if its from abilities, get this item or Escalating Resilience.
15Patch Overview September 2026
Author's category · 0 items · No major balance changes, or even any minor balance changes are added in this update, that we would otherwise see or come to expect from something like a minor update. The biggest change in terms of raw balance that this update has to offer, is a huge rework of the jungle, and corrupted items. Of course, the entire map got completely changed. Sidelines like green and yellow seem to have the same, if not more cover to work around, but the opposite seems to be true for blue. On blue guardians, the space is insanely open, and this holds true for all walkers now. Characters that thrive in open areas will like this update, which does include Ivy, though moreso spirit ivy than gun.
No items listed.
16CRITICAL UPDATE - OCTOBER 09 2026
Author's category · 0 items · Yoshi has capped the amount of text you can have in a build, and you cannot make certain categories and annotations too long. A lot of the descriptions have been removed and reformatted because it will not allow me the publish the build otherwise.
No items listed.
17Niche Tip 1 - Active Reload
Author's category · 0 items · Often times you get a good opportunity to gank or perform a sneak attack on a side laner, or an unsuspecting opponent. Generally speaking, ivy has relatively quiet footsteps, and can sneak up pretty easily without LOS (line of sight). However, active reload as an item, is INSANELY loud and clear from miles away to the enemy, so be sure to proc it accordingly. Dont proc it way before engaging, which may let the enemy spot you, giving them time to run.
No items listed.
18Niche Tip 2 - Flight Dash Cancel
Author's category · 0 items · RIGHT after you cast your flight/ultimate on yourself or an ally, pressing forward dash (shift + w) or spamming w + shift, instantly initiates maximum flight velocity, being faster than normal flight, or crouch flighting.
No items listed.
19Niche Tip 3 - Healing Tempo + Team
Author's category · 0 items · In the late game (~§40k+ souls), When you have purchased healing tempo, and are either doing midboss before enemies have time to arrive, or are sieging/pushing the enemies double base guardians/shrines, press 2 on multiple allies to give MULTIPLE players the healing tempo buff, instead of the automatically selected single person that you will tether to.
No items listed.
20Niche Tip 4 - Stone Form Height Cancel
Author's category · 0 items · Stone form instantly makes you float upwards from the position that you cast it. If you land on a object/ terrain higher than the position you started/casted stone form on, you will exit stone form sooner. Sometimes, exiting stone form as soon as possible can be more beneficial than staying in the invulnerability for as long as possible. The reason is, that the longer you stay in stone form, the more time the enemy has to setup and plan how to attack you when you exit it. this can involve having just enough time to use a CC/root/stun ability, or bursting you down with damaging abilities, or giving more time for the enemy to get more teammates to your location to kill you. This is why sometimes when you stone form, look for objects higher than your starting position to stomp on. This is also VERY useful to save time when you are only using stone form to heal, giving you more time to move around and play.
No items listed.
21Niche Tip 5 - Thorns Through Walls
Author's category · 0 items · Kudzu Bomb/Entangling Thorns goes through walls, meaning you can throw it against some camps out of line of sight of the wall to do damage
No items listed.
22Kudzu Bomb Conservation - Laning
Author's category · 0 items · Start kudzu in lane. Take bridge control with your lane partner ASAP. Lineup a kudzu to throw right as the troopers land. The first time troopers are shot in the head, they stagger and stand still. Use this to keep them in the kudzu. Repeat these lineups for the next wave, and then you will have a kudzu bomb ready to throw right as the third wave spawns, without needing to upgrade to an extra charge. You can also, instead of using it on 3rd wave, use it on the min 2:00 T1 Camp
No items listed.
23Build Notes
Author's category · 0 items · The order of all the items in this build all are super important. Generally, The core build path is 100% the way to go, Left -> Right, with an exception to the spirit items. After you buy all the core items, you need to HEAVILY think about itemization based on what the strengths the enemy has, and what weaknesses you can abuse. All annotations are in depth for every late game optional item to help you towards the direction of proper itemization. Additionally, Almost every optional category is organized to where the leftmost items are generally going to mean they are used far more often than the rightmost, with the categories labeled "Laning/Mid/Late Extras" being an exception to this rule. The testing items section also ignores this rule.
No items listed.
24Important Soul Counts
Author's category · 0 items · Ability 2: §1100 Ability 3: §2000 Ability 4: §3800 T2 Stone: §2600 T1 Bomb: §3200 T3 Tether: §9800 T3 Ult: §18000 T3 Stone: §27500 T3 Bomb: §49200
No items listed.
25Where is the rest of the build?
Author's category · 0 items · Due to the new limitations of how much text and content you can include in a build now, I cannot put any of the extra categories describing what to do throughout the game. Currently working on a reformatting work-around in the meantime.
No items listed.
Categories appear in the author's order. Only the editor's default Early, Mid and Late sections are marked as game stages; the author's own categories keep their names. “Built from” links come from the game's item recipes.
Entangling ThornsEntangling Thorns | Entangling Thorns: Ability unlocked, step 1 | Entangling Thorns: 1 AP upgrade, step 7 | Entangling Thorns: 2 AP upgrade, step 15 |
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Capacitor
Built from Tesla Bullets
This item is better the earlier you buy it, B/C Capacitor requires FAR LESS ROF to consistently proc than Tesla Bullets. Its active is a great substitute for ivy losing knockup on ultimate.
Rapid Rounds
Slight damage increase. Powerspike more noticable when you buy swift striker.
Healbane
If planning to be hyper-active in the early game right after capacitor, this can be a good pickup against early healing characters. Otherwise, get crippling late. (~§35k+ souls)
Bullet Resist Shredder
Easy to apply with Tesla/Capacitor, and provides a great Bullet Resist Shred debuff while giving spirit investment, and good base stats.
Extra Regen
You only buy this to build into Healing Booster. Ivy has way better choices for sustain than this item if you are thinking about buying sustain for lane.
Healing Booster
Built from Extra Regen
Ivy's base kit has absolutely insane amounts of healing. This will make your bullet lifesteal from tether and stone form heal be far more effective, as well as headhunter. Builds into healing tempo.
Insanely Overpowered, but situational. Hard counters Haze/Vyper/Gun Warden, Gun Drifter, and ANY character that has ~X > 75% damage done by pure weapon damage bullets.
Enduring Speed
Built from Sprint Boots
Juggernaut
Built from Enduring Speed
Better with the diminishing movespeed buffs, and direct juggernaut movespeed buffs. Still, this item is optimal if you are using it to counter other m1s.
Deletes victor, and heavily cripples any character that has high resists with high healing/sustain. Long debuff duration and easy proc makes it SUPER useful for your team needing damage.
Plated Armor
VERY SITUATIONAL. Very good counter against Haze and Infernus. If not enough against on-hit characters, combining this with Dispel Magic practically makes their on-hits completely irrelevant.
Unstoppable
Great when the team is only managing to kill you through CC/Stuns, or curses and countless debuffs of similar sort. Also gives survivability with massive debuff resistance and some HP.
Transcendent Cooldown
Treat this as a § 50k+ Soul Luxury item to let you proc Headhunter, Siphon, and Capacitor faster, alongside giving ability cooldowns. Very high value late game, but useless if you are buying it early.
Fleetfoot
Can be worth your while if you dont buy many other mid/late extras (primarily replacing slowing bullets), allows for magazine uptime on camps and players. Reccomended to have fire rate before using it
Spellslinger
This is a luxury item. Often only consider after § 50k Souls, as proccing this item is rather difficult, but it can replace one of your § 1600 firerate/shred items in the late game.
Armor Piercer
This should exclusively be used as a § 50k+ soul counter if the enemy has multiple plated armors, or a single high priority target has plated. If bought before 50k souls, it often has reduced value.
| Entangling Thorns: 5 AP upgrade, step 16 |
Kudzu ConnectionKudzu Connection | Kudzu Connection: Ability unlocked, step 3 | Kudzu Connection: 1 AP upgrade, step 8 | Kudzu Connection: 2 AP upgrade, step 9 | Kudzu Connection: 5 AP upgrade, step 10 |
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Stone FormStone Form | Stone Form: Ability unlocked, step 2 | Stone Form: 1 AP upgrade, step 5 | Stone Form: 2 AP upgrade, step 6 | Stone Form: 5 AP upgrade, step 14 |
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Air DropAir Drop | Air Drop: Ability unlocked, step 4 | Air Drop: 1 AP upgrade, step 11 | Air Drop: 2 AP upgrade, step 12 | Air Drop: 5 AP upgrade, step 13 |
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Unlock1 / 2 / 5 AP upgrade costOrder only; no timings
Current patch: the Oct 14, 2026 update, Oct 14, 2026, 00:00 UTC (approximate: no published release time) to today · ranked and unranked · all match average ranks
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